Profile PictureAndreas Jürgen Horns ( SetPixel)
€5

Game Read Low Poly Tires / Tyres

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Game Read Low Poly Tires / Tyres

€5

Low Poly Game Ready Tyres/Tires 

High poly version and low poly version of the 4 variations. 

6 High poly tread plates included in .blend file, used to bake the tread pattern. I used it to bake the height and normal map and created a brush in Substance painter and painted the tread pattern onto the tyres. I feel this allowed for quick iterations on variations. The other option was to create an array of this pattern and use it like a trim sheet.

The Substance Designer graph for my custom noise graph, specifically used the leaks noise to add some streaks to the side wall of the tyres. 

The Substance Painter file in which I created the material.

The exported texture in 4k and material added in blender file.

Total triangles for the 4 tyres came in at about 2432, there is an even lower poly version in the blend file as well at about 1664 triangles.

Uvs Unwrapped with no overlapping islands

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Oil Drums set are created using blender and baked in substance painter. There are 2 versions of the texturing. 1 version is textured in Substance Painter (file included) with 8 variations. 4 Texture sets for Barrel 1 (4096x4096) and 4 Texture sets for Barrel 2 (4096x4096) The other .blend file is textured using a tiling texture created in substance designer .sbs and .sbsar file for this and the rust is included as well, the sub graphs .sbs and .sbsr for these textures are included as well. The blend file has the lighting setup and HDRI nodes for the render already setup. **Polycount ** 968 Tris 492 Faces 496 Verts No overlapping UVs on the main set. In the tiling texture file the barrels have 2 uv sets, the main set is used to apply the normal map, the second set is used to apply the tiling texture to obtain variation from 1 atlas. The Highpoly models are included in the .blend file as well.

Size
359 MB
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